PENGEMBANGAN MODUL PEMROGAMAN DASAR UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KOMPUTASI DI MAN 5 AGAM

Authors

  • Fikri Muhammad UIN Sjech M.Djamil Djambek Bukittinggi
  • Dedi Efendi UIN Sjech M.Djamil Djambek Bukittinggi
  • Riri Okra UIN Sjech M.Djamil Djambek Bukittinggi

DOI:

https://doi.org/10.61722/jipm.v1i3.15

Keywords:

Modul Scratch, Kemampuan Berpikir Komputasi, Hasil Belajar, Pemrogaman Dasar.

Abstract

Abstract. In process in basic programming subjects still using Powerpoint media. Scratch module based learning media is a module that explains about the Scratch programming language. The purpose of this study is to study the differences in student learning outcomes before and using modules and to determine students' thinking skills using modules. This research method is research and development (R&D) with one group pretest postest design research design is the design used in this study and uses the ADDIE development model (Analysis, Design, Development, implementatiion, & Evaluation). Assessment Results from Dr. Scratch get the average value of students' ability to think Competency after using the Scratch module is 9.74 for questions number 1, 10.61 the average for questions number 2, 9.77 average for questions number 3, 14.00 averages average for question number 4. Can refute students' thinking abilities good.

 

 

 

References

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Wing, J. (2006). Computational Thingking Communications of the ACM.

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Published

2023-10-08

How to Cite

Fikri Muhammad, Dedi Efendi, & Riri Okra. (2023). PENGEMBANGAN MODUL PEMROGAMAN DASAR UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KOMPUTASI DI MAN 5 AGAM. JURNAL ILMIAH PENELITIAN MAHASISWA, 1(3), 22–30. https://doi.org/10.61722/jipm.v1i3.15

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