Pemanfaatan Teknologi Digital Dalam Proses Pembelajaran di Sekolah Dasar
DOI:
https://doi.org/10.61722/jipm.v4i5.3006Keywords:
Digital Technology, Learning Process, Elementary SchoolAbstract
This study aims to analyze and describe the utilization of digital technology in the learning process at elementary schools and its contribution to improving learning effectiveness. The study employed a qualitative approach using field research with a socio-legal orientation. Data were collected through observation, in-depth interviews, and documentation, with the researcher serving as the main instrument in the data collection and analysis processes. The data were analyzed descriptively to identify meanings, patterns, and descriptions of digital technology implementation in learning activities. The findings indicate that the use of digital technology through educational applications, interactive videos, online learning platforms, multimedia, and game-based media can improve student engagement, motivation, flexibility, and learning experiences. Digital technology also supports the development of digital literacy, creativity, communication, collaboration, and critical thinking skills. However, its effectiveness is influenced by infrastructure availability, internet stability, teacher competence, and school readiness. Therefore, planned strategies, continuous teacher training, and adequate facilities are needed to ensure optimal and sustainable digital technology integration in elementary school learning.
References
Atmojo, S. E., & Wardana, A. K. (2025). Pemanfaatan Teknologi Digital Sebagai Strategi Efektif Meningkatkan Literasi Sains di Sekolah Dasar. 8, 167–175.
Djamarah, S. B., & Zain, A. (2013). Strategi Belajar Mengajar. Rineka Cipta.
Hartika, Z., Badriyah, S., & Gusmaneli, G. (2025). Penggunaan Teknologi dalam Strategi Pembelajaran Pendidikan Islam. Karakter Jurnal Riset Ilmu Pendidikan Islam.
Haryanto, S., Tengah, U. S. A.-Q. J., Zahra, R., Merakati, I., Hanafiah, H., Haryati, H., Thasimmim, S. N., & Arifianto, T. (2024). Haryanto, Pembelajaran berbasis game: Pelatihan membuat media pembelajaran menarik dengan teknologi. Community Development Journal: Jurnal Pengabdian Masyarakat. https://doi.org/https://doi.org/10.31004/cdj.v5i1.24930
Kudus, M. N. S. S., & Darmanto, E. (2024). Implementasi Quizizz Dalam Pembelajaran. Jurnal Ilmiah Wahana Pendidikan. https://doi.org/https://doi.org/10.5281/zenodo.13937824
Rahayu, R., Rambe, N., Namira, I., & Nasution, A. (2026). Pemanfaatan Teknologi Digital Dalam Meningkatkan Efektifitas Proses Pembelajaran Sekolah Dasar. EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi, 6(1), 152–160.
Sanjaya, W. (2006). Strategi Pembelajaran Berorentasi Standar Proses Pendidikan.
Sumartini, S., Sutri, L., Samiha, Y. T., & Afriantoni. (2025). Pemanfaatan Teknologi Digital Interaktif Dalam Pembelajaran Di SMP IT Azizah. Journal of Innovative and Creativity.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 JURNAL ILMIAH PENELITIAN MAHASISWA

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.











